

When the game throws the Kongs into unstoppable mine carts, jumping through a rickety shaft, it feels like a logical progression of what you’ve already played. The game works best at a breakneck speed, jumps feeding off each other. Donkey Kong Country is a favorite of speedrunners, and it’s easy to see why.

But playing it today, what stands out most is the pace.

Rareĭonkey Kong Country’s bright and colorful backgrounds stand out even today, as does the fact that it features two characters on the screen at the same time. Choosing Kong, Rare created a game that could more than stand its own with Aladdin or any or side-scrolling game of the era.ĭonkey Kong Country's levels varied in their mechanics, and allowed for help from animal friends. Impressed by what they saw, Nintendo upped its investment to 49 percent of the company with hopes that the Stampers could spin CGI gold out of their catalog of characters.

Nintendo discovered that this was because the company had invested its Battletoads money into Silicon Graphics workstations that vaulted the studio into the technical elite of its day. Run by brothers Chris and Tim Stamper, the company had made a splash with the previous NES system with their popular Battletoads game, but had been mostly quiet during the 16-bit era. Looking beyond its horizons, the company decided to purchase a 25 percent share in a British company known as Rare. Nintendo could stand to lose bloodthirsty teenagers, but not kids. It was re-released for the Game Boy Advance (GBA) in 2004.More than the bloodiness and gore of Mortal Kombat, Nintendo worried about a game that had come out the previous year on the Genesis: the adaptation of Disney’s Aladdin, which looked and felt like an interactive cartoon. It was the second-bestselling game of 1995, the sixth-bestselling game on the SNES, and the highest-selling SNES game that was not packaged with the system. Praise was directed at its graphics, gameplay, and soundtrack. The game uses the same Silicon Graphics (SGI) technology from the original, which features the use of pre-rendered 3D imagery.ĭiddy’s Kong Quest received acclaim, being widely regarded as one of the greatest 2D platformers ever made. The game is set on Crocodile Isle, with eight worlds of varying environments, totaling 52 levels. Players control Diddy Kong and his friend Dixie Kong, who must rescue Donkey Kong after he is kidnapped by King K. It is the second installment of the Donkey Kong Country series and the sequel to Donkey Kong Country (1994). It was released on 21 November 1995 in Japan, and on December 14 in North America and Europe. Donkey Kong Country 2: Diddy’s Kong Quest is a 1995 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES).
